When the boss is defeated, a stage is complete and the next stage begins. Each stage is punctuated with a stronger 'boss' enemy. Enemy characters attack the player with a variety of abilities - typically a lesser mix of the player's own array of techniques. The second is an all directional attack that is invincible while active and usable even when grabbed or hit, but consumes (and requires) a small portion of the player's hit points. The first has a considerably risky execution time, but knocks enemies down and boasts longer range than most other techniques. Players are also equipped with two 'special' attacks. By walking into an opponent without attacking or getting hit, the player character will initiate a grapple, allowing execution of up to three hold attacks or a throw. Each may execute a four hit combination attack, a jump attack that knocks down enemies, and a second jump attack that only stuns. Other than visual appearance, only slight differences in movement speed and starting hit points distinguish them. Player characters are mechanically similar, sharing the same techniques and fighting abilities. In-game characters always face left or right but are capable of three axis movement. Typical of the beat' em up genre, Beats of Rage supports two player cooperation and a pseudo 3D field.
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January 2023
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